Problem
Children are not moving enough, particularly in education when they can spend 70% of their time being sedentary
Playivity was inspired by a simple question, how much movement is happening, when, and by who in education settings, and how can we reduce children’s sedentary behaviour?
Founded by experts in physical activity research and education, we are creating a data-led solution to transform the way we understand and respond to childhood inactivity
Children are not moving enough, particularly in education when they can spend 70% of their time being sedentary
We believe that real change can only begin by knowing activity levels of real children, in real education settings
Target driven gamification has been shown to positively impact physical activity, attitudes and motivations
We want to use the power of data to support you to know more, show more and get children moving more